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Eorzean Nights: Final Fantasy XIV’s theme park approach is starting to lose its luster
It’s time to look to the future, not the past.
Columns
Hayes Madsen
-
September 2, 2026
Spotlight
Chasing ghosts in empty rooms
Features
Will Borger
-
August 31, 2026
Nobody puts Aerith in a refrigerator
Features
Will Borger
-
August 19, 2026
Can a Skybox Editor Find Readers After Risking Their Life in a Dungeon? Volume 14: Labyrinth.OS
Columns
Lucas White
-
August 19, 2026
More of the Good Stuff
It’s Never Too Late To Play… Grandia 2
Volume 8: Putting it to bed
Columns
Joe Richards
-
August 12, 2026
Ryan Plays Pokémon: Ranking every evil plan in mainline Pokémon games based on how much they would annoy me
I mean… Flooding the world? Really?
Columns
Ryan Easby
-
August 5, 2026
Eorzean Nights: Final Fantasy XIV’s Wuk Lamat is a shockingly smart subversion of the Shonen hero
As the gears turn toward Evercold, a look back at Dawntrail's most misunderstood character.
Columns
Hayes Madsen
-
July 29, 2026
The vanishing art of disability reporting
Without consistent support, accessibility and disability reporting in the gaming industry will become a thing of the past
Features
Grant Stoner
-
July 28, 2026
It’s Never Too Late To Play… Metal Gear Solid 3: Snake Eater
Columns
Joe Richards
-
July 22, 2026
Perfect Tides: Station to Station and art as frictionless
Features
Bee Wertheimer
-
July 13, 2026
Ryan Plays Pokémon: Pokémon Champions has finally gotten me into competitive Pokémon
Columns
Ryan Easby
-
July 9, 2026
Play old games: They’re good and good for you
Features
Marc Normandin
-
July 6, 2026
Popular Pieces
Hamazaki Has To Goh – where does Ryu Ga Gotoku Studio draw the line on casting, and why is it not at sexual assault?
Teruyuki Kagawa isn’t the first time the Like a Dragon series had criminality connected to its actors, but it’s the first that can’t be forgiven.
Features
Ashley Schofield
-
November 7, 2025
Kaizo Mario was my physical therapy
My journey of recovery.
Khan
Features
Imran
-
May 21, 2025
Mouthwashing’s genesis, sick jokes, and the “thin line between goofy and grotesque”: an interview with Wrong Organ
Kai Moore, Jeffrey Tomec, and Johanna Kasurinen discuss their hopes and fears before launching the hit indie horror game and what happens next.
Features
Fran J. Ruiz
-
July 14, 2025
Street art, strength, and selling out: How Street Fighter 6 sacrificed its identity to chase brand synergy
Ebert’s been gone long enough to stop arguing if video games are art, but can they represent the plight of the people? Sometimes — if corporate doesn’t have its way.
Features
Ashley Schofield
-
July 7, 2025