Tag: Features

In Mass Effect’s Commander Shepard, I found myself

Without BioWare, I wouldn’t be who I am today

The enduring legacy and adaptations of The Haunting of Hill House

Shirley Jackson’s novel has taken many forms on screen — each echoing the despair, longing, and beauty that make it immortal. “No live organism can...

Consider The Woodchipper

He gets to live with it.

Trails in the Sky 2nd Chapter is what 1:1 remakes should be

The Beautiful Journey Continues It’s a question that has been percolating around game criticism for a long time now. There are two main schools of...

Chasing ghosts in empty rooms

It don't matter what you call it. I know it all the same.

The vanishing art of disability reporting

Without consistent support, accessibility and disability reporting in the gaming industry will become a thing of the past

Perfect Tides: Station to Station and art as frictionless

What gets lost when creation and experience are smoothed over?

Play old games: They’re good and good for you

With console price increases, $80 games, and the looming death of physical media, the time is now to decouple your interest in video games from the new-release schedule.

In Resident Evil Requiem, a brand is a prison

It’s a blindfold kickback type of a game called the Raccoon City shuffle.

Tomodachi Life: Living The Dream rewrites the news

Unreality has never looked so good

Echoes of Fanon in XCOM 2

“Violence is man recreating himself.”

Mixtape is for 12-year-olds

This new narrative game reminds us that even something as objectively great and cool as music can turn you into an insufferable nerd.

Skydive Pre-Flight Check – Xenogears

You want a 15-hour Xenogears podcast? Here's a 15-hour Xenogears podcast.