Tag: Features

Chasing ghosts in empty rooms

It don't matter what you call it. I know it all the same.

The vanishing art of disability reporting

Without consistent support, accessibility and disability reporting in the gaming industry will become a thing of the past

Perfect Tides: Station to Station and art as frictionless

What gets lost when creation and experience are smoothed over?

Play old games: They’re good and good for you

With console price increases, $80 games, and the looming death of physical media, the time is now to decouple your interest in video games from the new-release schedule.

In Resident Evil Requiem, a brand is a prison

It’s a blindfold kickback type of a game called the Raccoon City shuffle.

Tomodachi Life: Living The Dream rewrites the news

Unreality has never looked so good

Echoes of Fanon in XCOM 2

“Violence is man recreating himself.”

Mixtape is for 12-year-olds

This new narrative game reminds us that even something as objectively great and cool as music can turn you into an insufferable nerd.

Skydive Pre-Flight Check – Xenogears

You want a 15-hour Xenogears podcast? Here's a 15-hour Xenogears podcast.

I watched Xena: Warrior Princess for the first time in 2025, and loved it

Xena isn't a nostalgic relic, it’s a gem highlighting what the streaming era lacks.

Editor-in-Chief Will Borger’s top ten games of 2025

Where must we go, we who wander this wasteland in search of our better selves?

Skydive producer Kris Cornelisse’s top ten games of 2025

Look, I'll level with you: 2025 was a bad year.