Tag: Features

Gia retrospective: Too wild to live

1998’s Gia has endured as an all-time great biopic.

The Hunting Wives is 2025’s most iffy yet compelling TV

The Hunting Wives’ mess, scandals, and southern sins

Skydive Pre-Flight Check: TMNT: Turtles In Time

Picture the scene: you're wandering the arcades in the early 90s, and you wander past a few machines. As you watch the attract screen,...

10 years of Crossy Road: An interview with Clara Reeves

The story behind a decade of success

Fanfiction, Creativity, and Unfinished Work – How Fandom Is Transforming Stories In New Ways

What is the longest single piece of published fiction in history?

I may be absolute dogwater at Rainbow Six Siege X, but the new guy has cool lasers

This is what can happen when you don’t stay in your lane.

Jean-Marc Vallée was one of a kind: How structure and editing defined a career

Jean-Marc Vallée’s signature style left behind a body of work that celebrated survival.

Gareth Damian Martin interview: Tabletop design ambitions and the importance of clear goals and limitations

Jump Over the Age founder and solo dev Gareth Damian Martin on Citizen Sleeper 1 & 2, lessons learned, and what the future holds for them.

AI Could Never: Journey

A rebellion of video games that rages against the machine.

AI Could Never: Hylics

Why a machine can’t break molds.

AI Could Never: The Beginner’s Guide

Would an answer make you any happier?

AI Could Never: The Dark Queen of Mortholme

Be Your Own Boss.

AI Could Never: Where the Water Tastes Like Wine

You can’t get stories about being alive from something that never lived.

AI Could Never: Mary Skelter

Something so intricately deranged could never be AI slop.

The Nintendo 3DS Guide: Louvre is retiring, and I’m sad to see it go

The Louvre on 3DS gave me the chance to visit the museum for the first time.