Tag: Features

Fanfiction, Creativity, and Unfinished Work – How Fandom Is Transforming Stories In New Ways

What is the longest single piece of published fiction in history?

I may be absolute dogwater at Rainbow Six Siege X, but the new guy has cool lasers

This is what can happen when you don’t stay in your lane.

Jean-Marc Vallée was one of a kind: How structure and editing defined a career

Jean-Marc Vallée’s signature style left behind a body of work that celebrated survival.

Gareth Damian Martin interview: Tabletop design ambitions and the importance of clear goals and limitations

Jump Over the Age founder and solo dev Gareth Damian Martin on Citizen Sleeper 1 & 2, lessons learned, and what the future holds for them.

AI Could Never: Journey

A rebellion of video games that rages against the machine.

AI Could Never: Hylics

Why a machine can’t break molds.

AI Could Never: The Beginner’s Guide

Would an answer make you any happier?

AI Could Never: The Dark Queen of Mortholme

Be Your Own Boss.

AI Could Never: Where the Water Tastes Like Wine

You can’t get stories about being alive from something that never lived.

AI Could Never: Mary Skelter

Something so intricately deranged could never be AI slop.

The Nintendo 3DS Guide: Louvre is retiring, and I’m sad to see it go

The Louvre on 3DS gave me the chance to visit the museum for the first time.

Putting the Nintendo Community on Trial

The accused is charged with polluting our beautiful home.

The real-life faces behind Onimusha’s lead characters

Each Onimusha protagonist hails from a strong cinematic background.

How Orange Is the New Black helped change TV forever

Giving the prison drama its due.

Mouthwashing’s genesis, sick jokes, and the “thin line between goofy and grotesque”: an interview with Wrong Organ

Kai Moore, Jeffrey Tomec, and Johanna Kasurinen discuss their hopes and fears before launching the hit indie horror game and what happens next.