Tag: Features

Metaphor: ReFantazio is a call to arms

The fight doesn’t start until you do.

Street art, strength, and selling out: How Street Fighter 6 sacrificed its identity to chase brand synergy

Ebert’s been gone long enough to stop arguing if video games are art, but can they represent the plight of the people? Sometimes — if corporate doesn’t have its way.

It’s an incredible day to stop giving Microsoft your money

The best time to stop supporting Microsoft was when the BDS Movement asked all of us to. The second best time is now.

Starlight Re:Volver looks and sounds magical, but I’m not sure about its “online Hades” pitch

Pahdo Labs’ heart is in the right place, but Starlight Re:Volver seems too fixated on being a multiplayer hit.

The Last of Us Season 2’s biggest mistake could haunt the show

HBO's adaptation is running out of steam.

Dragon Quest I & II HD-2D Remake: PAX East 2025 Letter Series

Lucas and Will's Dragon Quest adventures

Kaizo Mario was my physical therapy

My journey of recovery.

Blades of Fire continues 2025’s streak of throwback RPGs

Blades of Fire reminds me of an era when games took more creative risks, making it a perfect fit in a year filled with throwback RPGs.

My Personal 2024 Game Awards for Videogame Excess and Excellence

Back at it again trying to be funny and cool on the internet.

Balatro: The numbers game

How Balatro helped me better understand my taste in games.

Scraping by as best we can in S.T.A.L.K.E.R. 2: Heart of Chornobyl

That which has become hard shall not triumph.